Not too long ago, virtual reality was more science fiction than science fact. Over the past couple of years, giant leaps have been made toward developing this robust platform. However, one challenge still stands in the way for greater consumer adoption: motion sickness.
But this may change quickly, as a team at Stanford University has developed a more realistic way of presenting virtual reality.
Although the virtual reality arena has some big names, such as the HTC Vive, Oculus Rift and Project Morpheus, along with Nokia’s 3D cameras creating VR content and experiences. But at the end of the day, human biology has the last say on what looks and feels good.
Researchers at the Stanford Computational Imaging Group have been working on making virtual reality a more natural experience. The current crop of VR displays create the impression of depth through stereoscopic means, where each eye is presented with separate images at slightly different angles. Although depth is simulated, the human eye is still focusing on a flat image. It’s the brain’s conflict of depth versus focus that can lead to strain, fatigue, headaches, and general simulator sickness from using such VR headsets.
Read more: Stanford research points to Lytro-like VR that kills motion sickness
The Latest on: Virtual reality
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The Latest on: Virtual reality
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