gamification

Gamification for conservation success?

Launched in July this year, Pokémon Go has become a global phenomenon, reaching 500 million

Kahoot App Brings Urgency of a Quiz Show to the Classroom – 20 million U.S. Kids

Kahoot, an online quiz system from Norway that is fast gaining market share in schools

The Future Isn’t A Book, It’s A Video Game

In Present Shock, media theorist Douglas Rushkoff argues that technology has delivered us to the future,