Playing games in virtual reality (VR) could be a key tool in treating people with neurological disorders such as autism, schizophrenia and Parkinson’s disease.
The technology, according to a recent study from the University of Waterloo, could help individuals with these neurological conditions shift their perceptions of time, which their conditions lead them to perceive differently.
“The ability to estimate the passage of time with precision is fundamental to our ability to interact with the world,” says co-author Séamas Weech, post-doctoral fellow in Kinesiology. “For some individuals, however, the internal clock is maladjusted, causing timing deficiencies that affect perception and action.
“Studies like ours help us to understand how these deficiencies might be acquired, and how to recalibrate time perception in the brain.”
The UWaterloo study involved 18 females and 13 males with normal vision and no sensory, musculoskeletal or neurological disorders. The researchers used a virtual reality game, Robo Recall, to create a natural setting in which to encourage re-calibration of time perception. The key manipulation of the study was that the researchers coupled the speed and duration of visual events to the participant’s body movements.
The researchers measured participants’ time perception abilities before and after they were exposed to the dynamic VR task. Some participants also completed non-VR time-perception tasks, such as throwing a ball, to use as a control comparison.
The researchers measured the actual and perceived durations of a moving probe in the time perception tasks. They discovered that the virtual reality manipulation was associated with significant reductions in the participants’ estimates of time, by around 15 percent.
“This study adds valuable proof that the perception of time is flexible, and that VR offers a potentially valuable tool for recalibrating time in the brain,” says Weech. “It offers a compelling application for rehabilitation initiatives that focus on how time perception breaks down in certain populations.”
Weech adds, however, that while the effects were strong during the current study, more research is needed to find out how long the effects last, and whether these signals are observable in the brain. “For developing clinical applications, we need to know whether these effects are stable for minutes, days, or weeks afterward. A longitudinal study would provide the answer to this question.”
“Virtual reality technology has matured dramatically,” says Michael Barnett-Cowan, neuroscience professor in the Department of Kinesiology and senior author of the paper. “VR now convincingly changes our experience of space and time, enabling basic research in perception to inform our understanding of how the brains of normal, injured, aged and diseased populations work and how they can be treated to perform optimally.”
Learn more: Virtual reality could recalibrate neurological disorders
The Latest on: Virtual reality
[google_news title=”” keyword=”virtual reality” num_posts=”10″ blurb_length=”0″ show_thumb=”left”]
via Google News
The Latest on: Virtual reality
- Want a seat at the new Bills stadium? New virtual reality center will give fans a lookon June 9, 2023 at 3:30 am
The Stadium Experience, under construction in an open space at the Walker Center in Williamsville, is expected to open by the end of the summer.
- Whoopi tried virtual reality, doesn’t think much of the ‘spooky’ experienceon June 8, 2023 at 2:41 pm
The Hollywood icon shared her hilarious experience with an Oculus device. Whoopi Goldberg is unlikely to jump on the virtual The post Whoopi tried virtual reality, doesn’t think much of the ...
- The best virtual reality headsets in 2023on June 8, 2023 at 9:03 am
The reasonably-priced Meta Quest 2 is the best VR headset for most consumers. Not only is it cordless, but it has a vast library of games and apps that you can jump into without the need of a powerful ...
- Virtual Reality's Potential To Impact Learningon June 8, 2023 at 7:44 am
When a part of immersive training, VR can bring substantial cost savings and competitive advantage if applied properly.
- Apple’s new goggles are pushing the limits of virtual reality, an idea birthed in Mesa, Arizonaon June 8, 2023 at 6:00 am
A t his sprawling corporate campus in Cupertino, Calif. on Monday, Apple CEO Tim Cook announced the next leap in virtual reality – the Vision Pro goggles. Cook called the advance “revolutionary” and ...
- Gila River Resorts & Casinos launches virtual reality training for new employeeson June 8, 2023 at 1:59 am
Gila River Resorts & Casinos launched 3D virtual reality technology that allows new hires to experience sights and sounds of gaming floors, restaurants and other amenities. New workers at Gila River ...
- Is virtual reality the future? Apple's betting on it, but VR experts say we may not be there yeton June 8, 2023 at 1:00 am
Apple unveiled a new product that's either revolutionary, or very expensive hype, depending on whether you read the company description of the Vision Pro or media reviews of its unveiling.
- UofL instructors use virtual reality tools to immerse students in learningon June 7, 2023 at 8:17 am
Instructors at the University of Louisville are using virtual reality (VR) tools to promote active learning with their students. Through UofL’s Delphi Center for Teaching and Learning, instructors ...
- The rivalry between Meta and Apple is moving to a new playing field: virtual realityon June 7, 2023 at 8:10 am
Months after Apple unveiled a privacy change that threatened Facebook’s core advertising business, the social networking company rebranded as Meta and shifted its focus to virtual reality.
- Virtual Realityon June 7, 2023 at 2:12 am
The headset, which blends the digital and physical worlds, marks Apple's first major new product since AirPods in 2016. Hundreds of people gathered Tuesday evening in Coral Gables to celebrate ...
via Bing News